Ad Networks for Mobile Apps: Comparing AdMob, Unity Ads, and ironSource.

Ad Networks for Mobile Apps: Comparing AdMob, Unity Ads, and ironSource in 2026

Introduction: The Three Pillars of Mobile Monetization

If you are developing a mobile app in 2026, your monetization strategy will almost certainly involve one of three names: Google AdMob, Unity Ads, or ironSource. These platforms dominate the mobile advertising landscape, but they serve fundamentally different purposes and excel in different contexts.

Consider the data: among gaming apps, 72.95% integrate AdMob53.37% use Unity Ads, and 28.15% have adopted ironSource . In non-gaming apps, AdMob’s lead grows even larger at 79.41% , while Unity Ads drops to 14.5% and ironSource to 8.02% . These adoption rates tell a story of specialization—AdMob as the universal foundation, Unity Ads as the gaming specialist, and ironSource as the mediation powerhouse.

But adoption alone doesn’t determine the right choice for your app. Each platform offers distinct advantages, technical requirements, and optimal use cases. This guide provides a comprehensive, data-driven comparison of AdMob, Unity Ads, and ironSource in 2026, helping you understand their strengths, limitations, and how they can work together in a modern mediation stack.


Part 1: The Mobile Ad Network Landscape in 2026

1.1 Why These Three Dominate

The mobile advertising ecosystem has matured significantly. While dozens of networks exist, AdMob, Unity Ads, and ironSource consistently rank as the top choices for developers . Their dominance stems from three factors:

 
 
FactorWhy It Matters
ScaleMassive advertiser demand ensures high fill rates and competitive eCPMs
Format SupportFull coverage of rewarded video, interstitials, banners, and native ads
Platform IntegrationDeep integration with development environments (Unity engine, Google ecosystem)

1.2 Market Share and Mindshare

According to PeerSpot’s App Monetization Platforms category, current mindshare breaks down as :

 
 
PlatformMindshare (%)
Google AdMob35.8%
Unity Ads19.4%
ironSource13.0%

This distribution reflects AdMob’s position as the default choice for most developers, Unity’s strength in gaming, and ironSource’s specialized role in advanced mediation strategies.


Part 2: Google AdMob – The Universal Foundation

2.1 Overview and Market Position

Google AdMob is the mobile advertising platform built specifically for app developers, backed by Google’s massive advertising ecosystem . Unlike general ad networks, AdMob is designed from the ground up for in-app monetization, supporting a comprehensive range of ad formats and integration options.

Key differentiator: AdMob leverages Google’s machine learning algorithms to optimize ad serving based on user behavior, automatically adjusting which ads are shown to maximize revenue potential .

2.2 Supported Ad Formats

AdMob offers the full spectrum of mobile ad formats :

 
 
FormatDescriptionBest Use Case
Banner AdsTraditional rectangular ads at screen edgesConsistent, low-intrusiveness revenue
Interstitial AdsFull-screen ads at natural transition pointsHigh-impact moments between app activities
Rewarded Video AdsUsers opt-in to watch for in-app rewardsEngaged users willing to trade attention for value
Native AdsAds matching app look and feelPremium, custom-designed experiences
App Open AdsAds displayed when app launchesFirst impression monetization

2.3 Technical Integration

AdMob supports both Android and iOS platforms, enabling cross-platform monetization through a single Google account . For developers already using AdSense for web monetization, AdMob offers seamless integration and consolidated earnings management.

Key technical features:

  • Smart AI placement detection: Automatically identifies optimal ad positions

  • Real-time bidding across Google’s advertiser network

  • Detailed analytics through Google Analytics integration

  • Ad mediation support for linking other networks

2.4 Strengths and Limitations

 
 
StrengthsLimitations
✅ Largest advertiser demand globally❌ No multiple visible ads during scrolling
✅ Superior machine learning optimization❌ Lower eCPM than specialized gaming networks
✅ Comprehensive analytics and reporting❌ $100 minimum payout threshold
✅ Cross-platform support (Android/iOS)❌ Primarily designed for simpler monetization stacks
✅ Integration with Google ecosystem 

2.5 Who Should Choose AdMob

AdMob is ideal for:

  • New developers seeking a reliable, easy-to-implement foundation

  • Non-gaming apps (utilities, lifestyle, entertainment) 

  • Global apps requiring broad geographical fill rates

  • Developers already in Google’s ecosystem (Firebase, Analytics, AdSense)

Real-world adoption: AdMob’s 72.95% penetration in gaming apps and 79.41% in non-gaming apps demonstrates its role as the universal starting point .


Part 3: Unity Ads – The Gaming Specialist

3.1 Overview and Market Position

Unity Ads was purpose-built for monetizing mobile games, with deep integration into the Unity game development engine . Despite developer frustrations in 2023–2024, Unity Ads retains its central role in hybrid-casual and mid-core game monetization .

Key differentiator: Unity Ads understands game flow intrinsically, enabling ad placements that feel like natural extensions of gameplay rather than interruptions.

3.2 Supported Ad Formats

Unity Ads focuses on formats that complement gaming experiences :

 
 
FormatDescriptionBest Use Case
Rewarded VideoPlayers opt-in for in-game rewardsCore monetization for engaged players
Interstitial AdsFull-screen ads at level transitionsNatural break points
Banner AdsPersistent display adsSupplementary revenue
Playable AdsInteractive mini-game demosHigh-engagement user acquisition

3.3 The 2026 Transition: From Waterfall to Bidding

Critical update for 2026: As of January 31, 2026, Unity Ads now only supports bidding, with waterfall instances fully deprecated . This transition is mandatory—after this date, remaining waterfall instances will no longer deliver ads.

The results of this transition have been dramatic :

 
 
MetricImprovement
Average daily revenue growth per app20%
eCPM increase for US-based apps35%
Apps seeing revenue increase after migration93%

Migration requirements:

  • SDK version 4.11.3 or later (recommended: 4.16.5)

  • Direct conversion from Unity Dashboard

  • Supports interstitial, rewarded, and banner formats

3.4 Technical Integration

Unity Ads is compatible with iOS and Android platforms, and supports all major game engines including Adobe Air, Marmalade, and Corona . The SDK provides near-instantaneous reporting through an easy-to-view dashboard.

Recent SDK improvements (2025-2026): 

 
 
VersionKey Improvements
4.16.6 (Jan 2026)Improved stability on low-memory Android devices
4.16.5 (Dec 2025)Enhanced banner ad behavior; fixed out-of-memory crashes
4.16.4 (Nov 2025)Fixed crash issues; improved IAP event handling

3.5 Strengths and Limitations

 
 
StrengthsLimitations
✅ Deep Unity engine integration❌ Gaming-focused; less suitable for non-gaming apps
✅ Superior rewarded video performance❌ Recent developer trust challenges
✅ Playable ad format support❌ Requires migration from waterfall to bidding
✅ Strong in hybrid-casual and mid-core games 
✅ 20% average revenue uplift from bidding 

3.6 Who Should Choose Unity Ads

Unity Ads is ideal for:

  • Unity-based game developers seeking seamless integration

  • Hybrid-casual and mid-core games where rewarded video drives revenue

  • Developers willing to adopt bidding for maximum performance

  • Games targeting engaged player monetization rather than broad reach

Real-world adoption: Unity Ads maintains 53.37% penetration in gaming apps, second only to AdMob .


Part 4: ironSource – The Mediation Powerhouse

4.1 Overview and Market Position

ironSource (now part of Unity’s LevelPlay platform) is not just an ad network—it’s a mediation platform designed to maximize yield by aggregating demand from multiple sources . Its strength lies in sophisticated optimization for developers running aggressive user acquisition cycles .

Key differentiator: ironSource LevelPlay enables integration of multiple ad networks under one roof, with real-time analytics and A/B testing to optimize performance across demand sources .

4.2 The LevelPlay Platform

ironSource has evolved into Unity LevelPlay, a comprehensive mediation solution that combines :

 
 
ComponentFunction
Ad Network MediationAggregate demand from multiple networks
Real-time AnalyticsPerformance tracking across sources
A/B TestingCompare networks, placements, formats
Cross-promotion ToolsPromote developer’s own titles
Ad Quality SDKIntegrated quality monitoring

4.3 Recent Technical Developments

The ironSource SDK (now LevelPlay SDK) has seen continuous improvements :

 
 
VersionRelease DateKey Features
9.3.0Jan 2026Rewarded ad details pre-load API; enhanced fill rate logic
9.2.0Nov 2025“Show Recovery” fallback logic for ad failures
9.1.0Nov 2025Creative ID enrichment; fixed banner and crash issues
9.0.0Sep 2025Refactored APIs from IronSource to LevelPlay; removed deprecated APIs

Important branding note: All public-facing APIs have been refactored from IronSource to LevelPlay for enhanced clarity and consistency .

4.4 Developer Community Feedback

The Unity Discussions forum reveals real-world experiences with ironSource/LevelPlay :

 
 
TopicCommunity Sentiment
Payout delaysSome developers report delayed payments (e.g., 5 months, ~$10,000)
Account verification“Your app doesn’t match our current focus” rejections common
Technical issuesBanner not showing, error codes, mediation setup challenges
eCPM fluctuationsReports of significant drops (e.g., across 80+ games since late 2024)

These community insights highlight that while ironSource offers powerful tools, implementation and account management require careful attention.

4.5 Strengths and Limitations

 
 
StrengthsLimitations
✅ Advanced mediation and yield optimization❌ Complex setup and ongoing management
✅ Aggregates multiple demand sources❌ Payment delays reported by some developers
✅ Real-time performance analytics❌ Account approval not guaranteed
✅ A/B testing for placement optimization❌ Requires sufficient traffic volume
✅ Cross-promotion for multi-title studios 

4.6 Who Should Choose ironSource

ironSource is ideal for:

  • Established game studios with multiple titles

  • Developers running aggressive UA cycles needing maximum yield

  • Apps with significant traffic volume (mediation requires scale)

  • Teams with dedicated ad operations resources

  • Developers wanting to diversify demand beyond single networks

Real-world adoption: ironSource maintains 28.15% penetration in gaming apps, concentrated among studios built around aggressive user acquisition .


Part 5: Side-by-Side Comparison

 
 
CriteriaGoogle AdMobUnity AdsironSource (LevelPlay)
Primary RoleUniversal ad networkGaming-focused ad networkMediation platform
Gaming Penetration72.95% 53.37% 28.15% 
Non-Gaming Penetration79.41% 14.5% 8.02% 
Mindshare (PeerSpot)35.8% 19.4% 13.0% 
Key StrengthScale + machine learningRewarded video + Unity integrationMediation + yield optimization
Best ForAll apps, especially beginnersUnity-based gamesEstablished studios, high-volume apps
Ad FormatsBanners, interstitials, rewarded, native, app openRewarded, interstitials, banners, playableAll formats (via mediation)
Minimum Payout$100 VariesVaries
Payment TermsNet 30VariesVaries (reports of delays)
Technical ComplexityLowMediumHigh
2026 Critical UpdateNoneMandatory waterfall→bidding migration LevelPlay API rebranding 

Part 6: Strategic Integration – Why You Need All Three

The most sophisticated mobile app monetization strategies do not choose between these platforms—they combine them through mediation.

6.1 The Mediation Advantage

Relying on a single ad network caps your revenue potential. Mediation platforms like ironSource LevelPlay, AppLovin MAX, or AdMob Mediation allow you to integrate multiple networks and let them compete for each impression .

How mediation works:

  1. Your app sends a single ad request to the mediation platform

  2. The platform requests bids from all integrated networks simultaneously

  3. The highest bid wins the impression

  4. Competition drives up eCPMs across all demand sources

6.2 Building Your Optimal Stack

Based on adoption data and platform strengths, an optimal mobile app monetization stack might look like:

 
 
LayerPlatformPurpose
FoundationAdMobUniversal demand, global fill rates
Gaming SpecialistUnity AdsHigh-performing rewarded video
Mediation LayerironSource LevelPlayCompetition across all sources
SupplementalMeta Audience Network, AppLovinAdditional demand diversity

This layered approach—using AdMob for scaleUnity Ads for gaming performance, and ironSource for mediation—represents the strategy of top-performing apps .

6.3 The 20-35% Revenue Opportunity

The Unity Ads bidding migration data illustrates the power of competition: moving from waterfall to bidding (where networks compete in real-time) generated 20% average daily revenue growth and 35% higher eCPMs for US apps . Mediation through ironSource extends this competitive dynamic across multiple networks, amplifying the effect.


Part 7: Strategic Recommendations by App Type

7.1 New Apps and Beginners

Recommended approach: Start with AdMob alone.

AdMob’s ease of implementation, comprehensive documentation, and reliable payments make it the ideal starting point . Focus on:

  • Properly implementing ad placements

  • Understanding your user behavior

  • Building a baseline revenue stream

Once you have consistent traffic and baseline data, add mediation.

7.2 Unity-Based Games

Recommended approach: AdMob + Unity Ads + Mediation.

Unity Ads’ deep engine integration and superior rewarded video performance make it essential for Unity games . However, don’t stop there:

  • Implement AdMob for broad demand

  • Add Unity Ads for gaming-optimized formats

  • Use ironSource LevelPlay to create competition

Critical action: If you use Unity Ads, ensure you have migrated from waterfall to bidding before January 31, 2026 .

7.3 Non-Gaming Apps

Recommended approach: AdMob + supplemental networks.

For utilities, lifestyle, entertainment, and other non-gaming apps, AdMob’s 79.41% penetration reflects its dominance . Consider:

  • Start with AdMob

  • Add Meta Audience Network if your audience aligns with Facebook’s demographics

  • Test Unity Ads only if you have engaged users who might respond to video

7.4 Established Studios with Multiple Titles

Recommended approach: Full mediation stack.

Studios with significant traffic and dedicated ad ops resources should :

  • Implement ironSource LevelPlay as the central mediation layer

  • Integrate AdMob, Unity Ads, AppLovin, and Meta Audience Network

  • Use A/B testing to optimize placements across titles

  • Leverage cross-promotion tools for studio-owned games

  • Monitor performance daily and adjust based on real-time data

7.5 Regional Considerations

 
 
Target RegionRecommended Networks
GlobalAdMob (best fill rates worldwide)
North America/EuropeAdMob + Unity Ads + ironSource
Asia-PacificAdd Mintegral, Pangle to mediation
Emerging MarketsAdMob (strongest local demand)

Part 8: Implementation Best Practices

8.1 Testing Before Scaling

Never launch with full traffic on an untested configuration. Use A/B testing to :

  • Compare different ad placements within your app

  • Test network performance across regions

  • Experiment with frequency caps

  • Measure retention impact alongside revenue

8.2 Monitor Community Feedback

Platform performance isn’t just about vendor claims. Developer communities reveal real-world issues :

  • ironSource payment delays

  • Unity Ads eCPM fluctuations

  • Integration challenges with specific SDK versions

Stay connected to forums and adjust your strategy based on peer experiences.

8.3 Keep SDKs Updated

Regular SDK updates are essential for :

  • Security patches (e.g., Unity Ads Protobuf vulnerability fix in 4.14.1)

  • Performance improvements

  • New feature access

  • Platform compliance (privacy manifests, etc.)

8.4 Prepare for Privacy Changes

All platforms are adapting to privacy regulations :

  • Support for Apple’s Privacy Manifest

  • Google Consent Management Platform integration

  • Server-side parameter passing for rewarded ads

  • Reduced reliance on device identifiers


Part 9: The Future – 2026 and Beyond

9.1 AI-Powered Optimization

AdMob’s machine learning, Unity’s bidding algorithms, and ironSource’s mediation intelligence will continue to evolve. The platforms that best leverage AI to predict user behavior and optimize in real-time will win .

9.2 Consolidation and Integration

The ironSource-Union (Unity) merger reflects broader consolidation trends . Developers should expect:

  • Tighter integration between previously separate tools

  • Simplified SDK footprints (fewer distinct codebases)

  • Unified dashboards across platforms

9.3 Format Innovation

Video and playable formats will continue to dominate gaming monetization . Expect:

  • More interactive ad formats

  • Deeper integration with gameplay mechanics

  • Enhanced rewarded video capabilities

9.4 Privacy-First Targeting

With continued platform restrictions, the value of first-party data and contextual targeting will grow . Platforms that help developers monetize without compromising privacy will lead.


Conclusion: Choose Based on Your App, Not Popularity

AdMob, Unity Ads, and ironSource are not mutually exclusive choices—they are complementary tools for different aspects of mobile monetization.

  • AdMob is your foundation. Its scale, reliability, and machine learning make it the right starting point for virtually every app .

  • Unity Ads is your gaming specialist. Its deep integration with the Unity engine and superior rewarded video performance make it essential for game developers .

  • ironSource (LevelPlay) is your optimization layer. Its mediation capabilities transform multiple networks into a competitive marketplace, maximizing yield for apps with sufficient volume .

The winning strategy for 2026:

  1. Start with AdMob to establish baseline revenue

  2. Add Unity Ads if you have gaming content

  3. Implement ironSource LevelPlay once you have scale

  4. Test continuously—placements, formats, and network mixes

  5. Stay current with SDK updates and industry transitions (like Unity’s bidding migration)

The data is clear: two similar apps with identical traffic can earn dramatically different revenue based on their ad stack choices . By understanding the distinct strengths of AdMob, Unity Ads, and ironSource—and combining them strategically—you can build a monetization system that maximizes revenue while maintaining excellent user experience.

Your app deserves more than a single network. Build a stack that competes.

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