Ad Networks for Mobile Apps: Comparing AdMob, Unity Ads, and ironSource.
Ad Networks for Mobile Apps: Comparing AdMob, Unity Ads, and ironSource in 2026
Introduction: The Three Pillars of Mobile Monetization
If you are developing a mobile app in 2026, your monetization strategy will almost certainly involve one of three names: Google AdMob, Unity Ads, or ironSource. These platforms dominate the mobile advertising landscape, but they serve fundamentally different purposes and excel in different contexts.
Consider the data: among gaming apps, 72.95% integrate AdMob, 53.37% use Unity Ads, and 28.15% have adopted ironSource . In non-gaming apps, AdMob’s lead grows even larger at 79.41% , while Unity Ads drops to 14.5% and ironSource to 8.02% . These adoption rates tell a story of specialization—AdMob as the universal foundation, Unity Ads as the gaming specialist, and ironSource as the mediation powerhouse.
But adoption alone doesn’t determine the right choice for your app. Each platform offers distinct advantages, technical requirements, and optimal use cases. This guide provides a comprehensive, data-driven comparison of AdMob, Unity Ads, and ironSource in 2026, helping you understand their strengths, limitations, and how they can work together in a modern mediation stack.
Part 1: The Mobile Ad Network Landscape in 2026
1.1 Why These Three Dominate
The mobile advertising ecosystem has matured significantly. While dozens of networks exist, AdMob, Unity Ads, and ironSource consistently rank as the top choices for developers . Their dominance stems from three factors:
| Factor | Why It Matters |
|---|---|
| Scale | Massive advertiser demand ensures high fill rates and competitive eCPMs |
| Format Support | Full coverage of rewarded video, interstitials, banners, and native ads |
| Platform Integration | Deep integration with development environments (Unity engine, Google ecosystem) |
1.2 Market Share and Mindshare
According to PeerSpot’s App Monetization Platforms category, current mindshare breaks down as :
| Platform | Mindshare (%) |
|---|---|
| Google AdMob | 35.8% |
| Unity Ads | 19.4% |
| ironSource | 13.0% |
This distribution reflects AdMob’s position as the default choice for most developers, Unity’s strength in gaming, and ironSource’s specialized role in advanced mediation strategies.
Part 2: Google AdMob – The Universal Foundation
2.1 Overview and Market Position
Google AdMob is the mobile advertising platform built specifically for app developers, backed by Google’s massive advertising ecosystem . Unlike general ad networks, AdMob is designed from the ground up for in-app monetization, supporting a comprehensive range of ad formats and integration options.
Key differentiator: AdMob leverages Google’s machine learning algorithms to optimize ad serving based on user behavior, automatically adjusting which ads are shown to maximize revenue potential .
2.2 Supported Ad Formats
AdMob offers the full spectrum of mobile ad formats :
| Format | Description | Best Use Case |
|---|---|---|
| Banner Ads | Traditional rectangular ads at screen edges | Consistent, low-intrusiveness revenue |
| Interstitial Ads | Full-screen ads at natural transition points | High-impact moments between app activities |
| Rewarded Video Ads | Users opt-in to watch for in-app rewards | Engaged users willing to trade attention for value |
| Native Ads | Ads matching app look and feel | Premium, custom-designed experiences |
| App Open Ads | Ads displayed when app launches | First impression monetization |
2.3 Technical Integration
AdMob supports both Android and iOS platforms, enabling cross-platform monetization through a single Google account . For developers already using AdSense for web monetization, AdMob offers seamless integration and consolidated earnings management.
Key technical features:
Smart AI placement detection: Automatically identifies optimal ad positions
Real-time bidding across Google’s advertiser network
Detailed analytics through Google Analytics integration
Ad mediation support for linking other networks
2.4 Strengths and Limitations
| Strengths | Limitations |
|---|---|
| ✅ Largest advertiser demand globally | ❌ No multiple visible ads during scrolling |
| ✅ Superior machine learning optimization | ❌ Lower eCPM than specialized gaming networks |
| ✅ Comprehensive analytics and reporting | ❌ $100 minimum payout threshold |
| ✅ Cross-platform support (Android/iOS) | ❌ Primarily designed for simpler monetization stacks |
| ✅ Integration with Google ecosystem |
2.5 Who Should Choose AdMob
AdMob is ideal for:
New developers seeking a reliable, easy-to-implement foundation
Non-gaming apps (utilities, lifestyle, entertainment)
Global apps requiring broad geographical fill rates
Developers already in Google’s ecosystem (Firebase, Analytics, AdSense)
Real-world adoption: AdMob’s 72.95% penetration in gaming apps and 79.41% in non-gaming apps demonstrates its role as the universal starting point .
Part 3: Unity Ads – The Gaming Specialist
3.1 Overview and Market Position
Unity Ads was purpose-built for monetizing mobile games, with deep integration into the Unity game development engine . Despite developer frustrations in 2023–2024, Unity Ads retains its central role in hybrid-casual and mid-core game monetization .
Key differentiator: Unity Ads understands game flow intrinsically, enabling ad placements that feel like natural extensions of gameplay rather than interruptions.
3.2 Supported Ad Formats
Unity Ads focuses on formats that complement gaming experiences :
| Format | Description | Best Use Case |
|---|---|---|
| Rewarded Video | Players opt-in for in-game rewards | Core monetization for engaged players |
| Interstitial Ads | Full-screen ads at level transitions | Natural break points |
| Banner Ads | Persistent display ads | Supplementary revenue |
| Playable Ads | Interactive mini-game demos | High-engagement user acquisition |
3.3 The 2026 Transition: From Waterfall to Bidding
Critical update for 2026: As of January 31, 2026, Unity Ads now only supports bidding, with waterfall instances fully deprecated . This transition is mandatory—after this date, remaining waterfall instances will no longer deliver ads.
The results of this transition have been dramatic :
| Metric | Improvement |
|---|---|
| Average daily revenue growth per app | 20% |
| eCPM increase for US-based apps | 35% |
| Apps seeing revenue increase after migration | 93% |
Migration requirements:
SDK version 4.11.3 or later (recommended: 4.16.5)
Direct conversion from Unity Dashboard
Supports interstitial, rewarded, and banner formats
3.4 Technical Integration
Unity Ads is compatible with iOS and Android platforms, and supports all major game engines including Adobe Air, Marmalade, and Corona . The SDK provides near-instantaneous reporting through an easy-to-view dashboard.
Recent SDK improvements (2025-2026):
| Version | Key Improvements |
|---|---|
| 4.16.6 (Jan 2026) | Improved stability on low-memory Android devices |
| 4.16.5 (Dec 2025) | Enhanced banner ad behavior; fixed out-of-memory crashes |
| 4.16.4 (Nov 2025) | Fixed crash issues; improved IAP event handling |
3.5 Strengths and Limitations
| Strengths | Limitations |
|---|---|
| ✅ Deep Unity engine integration | ❌ Gaming-focused; less suitable for non-gaming apps |
| ✅ Superior rewarded video performance | ❌ Recent developer trust challenges |
| ✅ Playable ad format support | ❌ Requires migration from waterfall to bidding |
| ✅ Strong in hybrid-casual and mid-core games | |
| ✅ 20% average revenue uplift from bidding |
3.6 Who Should Choose Unity Ads
Unity Ads is ideal for:
Unity-based game developers seeking seamless integration
Hybrid-casual and mid-core games where rewarded video drives revenue
Developers willing to adopt bidding for maximum performance
Games targeting engaged player monetization rather than broad reach
Real-world adoption: Unity Ads maintains 53.37% penetration in gaming apps, second only to AdMob .
Part 4: ironSource – The Mediation Powerhouse
4.1 Overview and Market Position
ironSource (now part of Unity’s LevelPlay platform) is not just an ad network—it’s a mediation platform designed to maximize yield by aggregating demand from multiple sources . Its strength lies in sophisticated optimization for developers running aggressive user acquisition cycles .
Key differentiator: ironSource LevelPlay enables integration of multiple ad networks under one roof, with real-time analytics and A/B testing to optimize performance across demand sources .
4.2 The LevelPlay Platform
ironSource has evolved into Unity LevelPlay, a comprehensive mediation solution that combines :
| Component | Function |
|---|---|
| Ad Network Mediation | Aggregate demand from multiple networks |
| Real-time Analytics | Performance tracking across sources |
| A/B Testing | Compare networks, placements, formats |
| Cross-promotion Tools | Promote developer’s own titles |
| Ad Quality SDK | Integrated quality monitoring |
4.3 Recent Technical Developments
The ironSource SDK (now LevelPlay SDK) has seen continuous improvements :
| Version | Release Date | Key Features |
|---|---|---|
| 9.3.0 | Jan 2026 | Rewarded ad details pre-load API; enhanced fill rate logic |
| 9.2.0 | Nov 2025 | “Show Recovery” fallback logic for ad failures |
| 9.1.0 | Nov 2025 | Creative ID enrichment; fixed banner and crash issues |
| 9.0.0 | Sep 2025 | Refactored APIs from IronSource to LevelPlay; removed deprecated APIs |
Important branding note: All public-facing APIs have been refactored from IronSource to LevelPlay for enhanced clarity and consistency .
4.4 Developer Community Feedback
The Unity Discussions forum reveals real-world experiences with ironSource/LevelPlay :
| Topic | Community Sentiment |
|---|---|
| Payout delays | Some developers report delayed payments (e.g., 5 months, ~$10,000) |
| Account verification | “Your app doesn’t match our current focus” rejections common |
| Technical issues | Banner not showing, error codes, mediation setup challenges |
| eCPM fluctuations | Reports of significant drops (e.g., across 80+ games since late 2024) |
These community insights highlight that while ironSource offers powerful tools, implementation and account management require careful attention.
4.5 Strengths and Limitations
| Strengths | Limitations |
|---|---|
| ✅ Advanced mediation and yield optimization | ❌ Complex setup and ongoing management |
| ✅ Aggregates multiple demand sources | ❌ Payment delays reported by some developers |
| ✅ Real-time performance analytics | ❌ Account approval not guaranteed |
| ✅ A/B testing for placement optimization | ❌ Requires sufficient traffic volume |
| ✅ Cross-promotion for multi-title studios |
4.6 Who Should Choose ironSource
ironSource is ideal for:
Established game studios with multiple titles
Developers running aggressive UA cycles needing maximum yield
Apps with significant traffic volume (mediation requires scale)
Teams with dedicated ad operations resources
Developers wanting to diversify demand beyond single networks
Real-world adoption: ironSource maintains 28.15% penetration in gaming apps, concentrated among studios built around aggressive user acquisition .
Part 5: Side-by-Side Comparison
| Criteria | Google AdMob | Unity Ads | ironSource (LevelPlay) |
|---|---|---|---|
| Primary Role | Universal ad network | Gaming-focused ad network | Mediation platform |
| Gaming Penetration | 72.95% | 53.37% | 28.15% |
| Non-Gaming Penetration | 79.41% | 14.5% | 8.02% |
| Mindshare (PeerSpot) | 35.8% | 19.4% | 13.0% |
| Key Strength | Scale + machine learning | Rewarded video + Unity integration | Mediation + yield optimization |
| Best For | All apps, especially beginners | Unity-based games | Established studios, high-volume apps |
| Ad Formats | Banners, interstitials, rewarded, native, app open | Rewarded, interstitials, banners, playable | All formats (via mediation) |
| Minimum Payout | $100 | Varies | Varies |
| Payment Terms | Net 30 | Varies | Varies (reports of delays) |
| Technical Complexity | Low | Medium | High |
| 2026 Critical Update | None | Mandatory waterfall→bidding migration | LevelPlay API rebranding |
Part 6: Strategic Integration – Why You Need All Three
The most sophisticated mobile app monetization strategies do not choose between these platforms—they combine them through mediation.
6.1 The Mediation Advantage
Relying on a single ad network caps your revenue potential. Mediation platforms like ironSource LevelPlay, AppLovin MAX, or AdMob Mediation allow you to integrate multiple networks and let them compete for each impression .
How mediation works:
Your app sends a single ad request to the mediation platform
The platform requests bids from all integrated networks simultaneously
The highest bid wins the impression
Competition drives up eCPMs across all demand sources
6.2 Building Your Optimal Stack
Based on adoption data and platform strengths, an optimal mobile app monetization stack might look like:
| Layer | Platform | Purpose |
|---|---|---|
| Foundation | AdMob | Universal demand, global fill rates |
| Gaming Specialist | Unity Ads | High-performing rewarded video |
| Mediation Layer | ironSource LevelPlay | Competition across all sources |
| Supplemental | Meta Audience Network, AppLovin | Additional demand diversity |
This layered approach—using AdMob for scale, Unity Ads for gaming performance, and ironSource for mediation—represents the strategy of top-performing apps .
6.3 The 20-35% Revenue Opportunity
The Unity Ads bidding migration data illustrates the power of competition: moving from waterfall to bidding (where networks compete in real-time) generated 20% average daily revenue growth and 35% higher eCPMs for US apps . Mediation through ironSource extends this competitive dynamic across multiple networks, amplifying the effect.
Part 7: Strategic Recommendations by App Type
7.1 New Apps and Beginners
Recommended approach: Start with AdMob alone.
AdMob’s ease of implementation, comprehensive documentation, and reliable payments make it the ideal starting point . Focus on:
Properly implementing ad placements
Understanding your user behavior
Building a baseline revenue stream
Once you have consistent traffic and baseline data, add mediation.
7.2 Unity-Based Games
Recommended approach: AdMob + Unity Ads + Mediation.
Unity Ads’ deep engine integration and superior rewarded video performance make it essential for Unity games . However, don’t stop there:
Implement AdMob for broad demand
Add Unity Ads for gaming-optimized formats
Use ironSource LevelPlay to create competition
Critical action: If you use Unity Ads, ensure you have migrated from waterfall to bidding before January 31, 2026 .
7.3 Non-Gaming Apps
Recommended approach: AdMob + supplemental networks.
For utilities, lifestyle, entertainment, and other non-gaming apps, AdMob’s 79.41% penetration reflects its dominance . Consider:
Start with AdMob
Add Meta Audience Network if your audience aligns with Facebook’s demographics
Test Unity Ads only if you have engaged users who might respond to video
7.4 Established Studios with Multiple Titles
Recommended approach: Full mediation stack.
Studios with significant traffic and dedicated ad ops resources should :
Implement ironSource LevelPlay as the central mediation layer
Integrate AdMob, Unity Ads, AppLovin, and Meta Audience Network
Use A/B testing to optimize placements across titles
Leverage cross-promotion tools for studio-owned games
Monitor performance daily and adjust based on real-time data
7.5 Regional Considerations
| Target Region | Recommended Networks |
|---|---|
| Global | AdMob (best fill rates worldwide) |
| North America/Europe | AdMob + Unity Ads + ironSource |
| Asia-Pacific | Add Mintegral, Pangle to mediation |
| Emerging Markets | AdMob (strongest local demand) |
Part 8: Implementation Best Practices
8.1 Testing Before Scaling
Never launch with full traffic on an untested configuration. Use A/B testing to :
Compare different ad placements within your app
Test network performance across regions
Experiment with frequency caps
Measure retention impact alongside revenue
8.2 Monitor Community Feedback
Platform performance isn’t just about vendor claims. Developer communities reveal real-world issues :
ironSource payment delays
Unity Ads eCPM fluctuations
Integration challenges with specific SDK versions
Stay connected to forums and adjust your strategy based on peer experiences.
8.3 Keep SDKs Updated
Regular SDK updates are essential for :
Security patches (e.g., Unity Ads Protobuf vulnerability fix in 4.14.1)
Performance improvements
New feature access
Platform compliance (privacy manifests, etc.)
8.4 Prepare for Privacy Changes
All platforms are adapting to privacy regulations :
Support for Apple’s Privacy Manifest
Google Consent Management Platform integration
Server-side parameter passing for rewarded ads
Reduced reliance on device identifiers
Part 9: The Future – 2026 and Beyond
9.1 AI-Powered Optimization
AdMob’s machine learning, Unity’s bidding algorithms, and ironSource’s mediation intelligence will continue to evolve. The platforms that best leverage AI to predict user behavior and optimize in real-time will win .
9.2 Consolidation and Integration
The ironSource-Union (Unity) merger reflects broader consolidation trends . Developers should expect:
Tighter integration between previously separate tools
Simplified SDK footprints (fewer distinct codebases)
Unified dashboards across platforms
9.3 Format Innovation
Video and playable formats will continue to dominate gaming monetization . Expect:
More interactive ad formats
Deeper integration with gameplay mechanics
Enhanced rewarded video capabilities
9.4 Privacy-First Targeting
With continued platform restrictions, the value of first-party data and contextual targeting will grow . Platforms that help developers monetize without compromising privacy will lead.
Conclusion: Choose Based on Your App, Not Popularity
AdMob, Unity Ads, and ironSource are not mutually exclusive choices—they are complementary tools for different aspects of mobile monetization.
AdMob is your foundation. Its scale, reliability, and machine learning make it the right starting point for virtually every app .
Unity Ads is your gaming specialist. Its deep integration with the Unity engine and superior rewarded video performance make it essential for game developers .
ironSource (LevelPlay) is your optimization layer. Its mediation capabilities transform multiple networks into a competitive marketplace, maximizing yield for apps with sufficient volume .
The winning strategy for 2026:
Start with AdMob to establish baseline revenue
Add Unity Ads if you have gaming content
Implement ironSource LevelPlay once you have scale
Test continuously—placements, formats, and network mixes
Stay current with SDK updates and industry transitions (like Unity’s bidding migration)
The data is clear: two similar apps with identical traffic can earn dramatically different revenue based on their ad stack choices . By understanding the distinct strengths of AdMob, Unity Ads, and ironSource—and combining them strategically—you can build a monetization system that maximizes revenue while maintaining excellent user experience.
Your app deserves more than a single network. Build a stack that competes.
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